The use of videogames has become an established tool to educate users about various topics. Videogames can promote
challenges, co-operation, engagement, motivation, and the development of problem-solving strategies, which are all
aspects with an important educational potential. In this paper, we present the design and realization of a videogame that
acts as an interactive learning experience to improve the user awareness of cybersecurity-related issues.
Dettaglio pubblicazione
2019, , Pages -
An interactive learning experience for cybersecurity related issues ()
Ferro Lauren S., Marrella Andrea, Veneruso SILVESTRO VALENTINO, Mecella Massimo, Catarci Tiziana
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