Pubblicazioni di Ferro Lauren
2023
Benvenuti Dario, Ferro Lauren S., Marrella Andrea, Catarci Tiziana
An Approach to Assess the Impact of Tutorials in Video Games. INFORMATICS 2023: -
2022
Ferro L. S., Marrella A., Catarci T., Sapio F., Parenti A., DE SANTIS Matteo
AWATO: A Serious Game to Improve Cybersecurity Awareness. 4th International Conference on HCI in Games, HCI in Games 2022 Held as Part of the 24th HCI International Conference, HCII 2022 2022: 508-529
Ferro L. S., Mecella M., Sapio F., Temperini M., Terracina A.
Gea2: a Serious Game for Technology Enhanced Learning in STEM. IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES 2022: 1-17
Desolda G., Ferro L. S., Marrella A., Catarci T., Costabile M. F.
Human Factors in Phishing Attacks: A Systematic Literature Review. ACM COMPUTING SURVEYS 2022: 1-35
2021
Ferro L. S., Marrella A., Catarci T.
A Human Factor Approach to Threat Modeling. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 2021: 139-157
Ferro L. S., Sapio F., Mecella M., Temperini M., Terracina A.
Intelligent pedagogic agents (IPAs) in GEA2, an educational game to teach STEM topics. Advances in Intelligent Systems and Computing 2021: 226-236
2020
Veneruso S., Ferro L. S., Marrella A., Mecella M., Catarci T.
A game-based learning experience for improving cybersecurity awareness. ITASEC 2020 Italian Conference on Cyber Security 2020: 235-242
Ferro L. S., Sapio F.
Another week at the office (awato) – an interactive serious game for threat modeling human factors. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 2020: 123-142
Veneruso S. V., Ferro L. S., Marrella A., Mecella M., Catarci T.
CyberVR: An Interactive Learning Experience in Virtual Reality for Cybersecurity Related Issues. ACM International Conference Proceeding Series 2020: -
Veneruso S. V., Catarci T., Ferro L. S., Marrella A., Mecella M.
V-DOOR: A Real-Time Virtual Dressing Room Application Using Oculus Rift. ACM International Conference Proceeding Series 2020: 1-3
2019
Desolda Giuseppe, DI NOCERA Francesco, Ferro LAUREN STACEY, Lanzilotti Rosa, Maggi Piero, Marrella Andrea
Alerting Users About Phishing Attacks. HCI for Cybersecurity, Privacy and Trust 2019: 134-148
Marrella A., Ferro L. S., Catarci T.
An Approach to Identifying What Has Gone Wrong in a User Interaction. Human-Computer Interaction – INTERACT 2019 2019: 361-370
Ferro Lauren S., Marrella Andrea, Veneruso SILVESTRO VALENTINO, Mecella Massimo, Catarci Tiziana
2018
Ferro L. S.
An analysis of players’ personality type and preferences for game elements and mechanics. ENTERTAINMENT COMPUTING 2018: 73-81
Ferro Lauren S., Marrella Andrea
VERTO: a visual notation for declarative process models. Proceedings of the 2018 international conference on advanced visual interfaces 2018: 1-3
2016
Terracina Annalisa, Fabiani Francesco, Ferro Lauren S., Litardi Dario, Sapio Francesco, Zendri Giuliano, Mecella Massimo
Conquering an exo-planet through the use of a virtual role playing game assisted by an emotionally intelligent pedagogical agent. Proceedings of the European Conference on Games-based Learning 2016: 666-675